Cloud lightning stellaris. If not 3 stuns with the first one activating. Cloud lightning stellaris

 
 If not 3 stuns with the first one activatingCloud lightning stellaris  However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice

. Maybe up to 3. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. the. ago. Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. I researched cloud lightning conduits in my latest game. ago. 2 The Lesser Messenger id 9430 - 9480. so no reverse engineering. so i had a 2. In reality, the tracking doesn't matter as much if you have high accuracy. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. that weapon requires plasma weapons to research. Only when zooming in close to the ship does it look…Clearly that was a major mistake on my part that has caused you confusing. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud Lightning is currently bugged and wont appera in ship designer. The other main weapon loadout is Neutron Launches with a Giga Cannon. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. 8 i think, it can last months or years so yeah, no way to remove it. Currently playing on the 2. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. . Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. Subscribe. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. . Modified Cloud Lightning Conduits technology so that it can be researched. The home system is rather nice as well. They don't exist in my designer. So, Cheaper Alloys cost than armor. Each Tempest fleet comes with a Titan, and its main weapon (an Energy Arc) does 5-10k damage per shot which bypasses shields and armor. I think they should add a stun ability to cloud lightning. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . Steam Workshop::Focused Cloud Lightning. I like the missile approach best, though. I researched cloud lightning conduits in my latest game. If any issues, please let me know. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. I'd love some alternative way thats maybe not as powerful but at least. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. For the record, in stellaris 2. so i had a 2. 天云闪电的升级版,与原版平衡。. They don't exist in my designer. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. They ignore both shields and armor and deal base damage directly to the hull. 90% evasion is ~40% better than 80% evasion for example. Exploration is one of the first priorities of any spacefaring empire. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Got this ship "Greased Lightning" from an event in 3. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 2 Running out of Time. Subscribed. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Lets look at all of the origins available to empires in Stellaris, work out their benefits and drawb. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. HappySack. However when I go in the ship designer they are not available as an option. so i had a 2. Other weapons can obviously be better depending on targets. However when I go in the ship designer they are not available as an option. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. Unlike Cloud Lightning, Arc Emitters are much more efficient compared to an equivalent number of disruptor slots and are tied for the longest-range weapons in the game, making them significantly more viable. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. the. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. They are supposed to be L sized weapons but they don't appear as an option for that slot. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. I can't seem for the life of me figure out what this outcome does beside just EXIST. Activate LIGHTNING with just one click and. Part of the reason I made a mod that adds more ship sections. At the start of the game, no empire knows anything about the universe beyond their home system. . Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. It can then be stunned up to x times totaly in any specific engagement. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. nor for any other slot for that matter. Language: English&中文. The deadly tempest deals 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of bludgeoning damage to all creatures and objects in the area of effect. Likewise, I've gotten dragonscales like one time Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. 1. Bridge_of_Brown. Depends on your other ships and weapons and what type of defense your enemy is using. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. Stellaris Dev Diary #318 -. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. This is because FEs have a bunch of repeatable techs that increase armor and shields, but there's nothing like that for hull points. 1. Technically true, but the math isn't intuitive. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL NL 42dmg per day 90% accuracy 0% tracking CL 12dmg per day. So I just made a fleet of battleships with a X arc emitters and filled up with lightning weapons. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Stellaris Dev Diary #312 - 3. 1 patch had been applied. ago. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. the. However when I go in the ship designer they are not available as an option. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. It makes a storm in the system slowing ships and fire rate. Darvin3 • 3 yr. 1 version, so i've rolled my stellaris back and is gonna test this strategy. . I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Use Battleships with Arc Emitters and Cloud Lightning. Reply More posts you may like. if the enemy is strong just check their composition and counter. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Plasma, Particle Launchers, Torpedoes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. so i had a 2. Open menu Open navigation Go to Reddit Home. FIX Cloud lightning. BETA: Shield Hardening. If you were, you would know that Void Cloud is useless. 1 Beacon in the Depth. The tool tip says it does between 1-27 damage. Go to Stellaris r/Stellaris • by Morcalvin. the. 维护费:0. ago. Ironically, it seems to me while playing a Mil. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Paradox knows about it and they want to fix it in the next patch. 034. There are random debris clouds that spawn in some systems as well. x or so. rarely see empire use cloud lightning as weapon. I researched cloud lightning conduits in my latest game. 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. I like playing with penetration weapons for thematic. ago. Mid to late game meta boils down to rock-paper-scissors, or rather Torpvettes beating Artillery BShips beating Carrier BShips beating Torpvettes. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. . 1. 400K subscribers in the Stellaris community. Favorite. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. r/Stellaris A chip A chipso i had a 2. This page was last edited on 19 May 2016, at 18:07. A primitive civilization. 1. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. Its Psi-Lightning weapons are basically just slightly stronger versions of Cloud Lightning, with a damage range of 1-136 (IIRC). Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 组件分类:武器组件. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Archimedes4. Megastructures are colossal constructions. Nov 16, 2023Cloud Lightning actually fits best on a Cruiser itself, as the Cruiser can use Picket computers (precog being the ideal) granting them much higher Tracking, where a. Thanks for the tips. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. Cordyceptic drones is amazing but. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. Unfavorite. Cloud Snagged Event chain outcomes. 2. This is a searchable and complete list of Stellaris technologies and their IDs. 410K subscribers in the Stellaris community. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Large. Award. However when I go in the ship designer they are not available as an option. Cloud lightning goes direct to hull. A high level in. (And cloud lightning is, tbh, more or less scaled with the damage for the smaller bypass weapons. Destroyers- if you use them, should be built for alpha and to die. No Cloud Lightning in galaxy. They are supposed to be L sized weapons but they don't appear as an option for that slot. It has much lower damage and range, but very high tracking. 5 Stellaris Tech Id List – J to P. Void Clouds are terrifying and would eat the galaxy if they were aggressive. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Arc emmiters, and cloud lightning. 0) Number of years since game start is greater than 10 (×2. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Is it ever advisable. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. I researched cloud lightning conduits in my latest game. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. If you've got anti-shield or shield-ignoring, use it. Unsubscribe Description. Really helps winning. so i had a 2. Cloud Lightning Conduits: tech_space_cloud_weapon_1. Jaa kuvia stellaris cloud lightning. In version 3. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. Can fit into Extra-Large slots; 8. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. maybe twice? maybe twice, and that's a weak maybe. EDIT - I stand corrected as noted below. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. so i had a 2. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. 0 unless otherwise noted. so i had a 2. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. I researched cloud lightning conduits in my latest game. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. Business, Economics, and Finance. 5 when they are buffed) 3. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Yeah, pretty much. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). . And the advantage increases as the number of repeatables. Maybe up to 3. 2, got my first galaxy without a single Void Cloud in it, and have nowhere to get the Cloud Lightning tech from. I did so quickly. I play on console, and I think we’re on 2. If not 3 stuns with the first one activating. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. I like playing with penetration weapons for thematic. . They don't exist in my designer. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. To learn more about other systems, an empire will need to send their science ships out to survey them. 1. Medium disruptor has range 60 and average damage 6. 413K subscribers in the Stellaris community. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. Join. Stellaris. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Business, Economics, and Finance. So that’s 6 fleets. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. Stellaris. 2. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Try to put disrupters on it if you can. A destroyer with lightning cloud and two s disruptors is a good, solid build. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Missiles, and strikecrafts (especcialy in 2. 类型:能量. Stellaris technology list and IDs cheat. . Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. 1 I was playing the beta and it didn't work. You’ll also want a few cheap and large corvette only fleets. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. However when I go in the ship designer they are not available as an option. Since this is a Story Pack, it's not a full expansion. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. 3 So very, very brightly. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. To reiterate 1. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. In a scenario where both empire are at lvl 20 repeatables on everything. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. . Either way definitely have a titan in your fleet the auras are too valuable. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. 0. Bursting down their titan with bypass weapons isn't a great. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). 例如:“异种保护区”(建筑)的特殊说明请在. The other main weapon loadout is Neutron Launches with a Giga Cannon. (But then again, so do flak cannons if you have something, like fighters. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. They are supposed to be L sized weapons but they don't appear as an option for that slot. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Leviathans are easy. The advantage to this is that it. Except if you're running any tech that bypasses shield or armor. The more you can roll the dice the less punitive a mistake will be. Be it just my bad RNG with Void Clouds, I…I think there's an icon at the bottom that lists system effects if you're in the nebula. I like playing with penetration weapons for thematic. nor for any other slot for that matter. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Regular missiles shred them. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They don't exist in my designer. However when I go in the ship designer they are not available as an option. While on the topic, devs please, please, please make Cloud Lightning less rare to get. I restarted my game and everything but the weapon still fails to load in. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0) Number of years since game start is lower than 5 (×2. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. . Its almost like two options are interchangeable. Damage in general scales much, much faster than defense does in Stellaris. I'm 200 hrs in and only now learning this. . A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. . the. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. Pray the RNG rolls low per shot. 2 Beasts of Space. 1. If they loose that, then the total DPS they deal is significantly lower. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. but the CL can go through armor and shields. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Those are grossly unrealistic numbers. You're absolutely correct that if you are going to use disruptors, your. Full Disruptor fleets can be a thing, but the issue is raw DPS. 1 (played yesterday) funnily enough i had much better. 天云闪电的升级版,与原版平衡。. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. The cloud lightning bug seems to exist only in the 2. nor for any other slot for that matter. They don't exist in my designer. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. In Stellaris "It depends" is very much the thing. Apr 5, 2023. so i had a 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. So, I'm reaching the mid game, and there's no sign of these dudes showing up. Content is available under Attribution-ShareAlike 3. It is cheap, effective, and is good against literally everything until you. the. Everything is glorious. cloud lightning, disruptors) hit harder than their contribution to fleet power would suggest, particularly where FE/AEs are concerned. They don't exist in my designer. Ironically, it seems to me while playing a Mil. I like playing with penetration weapons for thematic. The star itself always has a deposit of 6 physics. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). Usage. Cloud lightning is essential, and not finding it is a failed run. Too powerful, in fact. I like playing with penetration weapons for thematic. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. What jumps out is the very low damage of the CL. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. Lets break down every change coming to Stellaris with Patch 3. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. One with 5 titans, and 5 with 3 titans.